Monday, 23 November 2015

Behind The Door - Week 1

This week I started my final project before FMP - "Behind The door". This is another environment brief, sci-fi this time. We basically have just been given the door below, and been told to model an environment to fit the other side.



The style for this project is "partially stylised". We've been given a budget of 80k tris (wow) and 2x2048 texture sheets (oh).

I've never done a sci-fi project before as I've always avoided it when we've been given choice in the past, such as with the Container City project last year. I usually think of sci-fi as being too overdone in people's work so haven't concentrated on it at all, but I have seen certain jobs advertised that call for sci-fi environments to specially be in a person's portfolio, so it's something I need to add.

I decided very quickly on what kind of style I wanted to aim for. I had recently watched some of my friends play through the game SOMA, which has a sci-fi style I absolutely love, and I wanted my environment to have a similar style. The first thing I did was collect a ton of screenshots from SOMA:

After that, I collated more images from Pinterest, ArtStation and other places.

This a key set of images I really liked. They're by Real-SonkeS.

The colours and lighting are really beauitful. The strong yellow light and colours make the images seem warm, which is a contrast from the usual sci-fi.

I didn't actually spend long thinking of an idea for this project - instead I decided to redo an old personal project I'd previously started. This is the concept for that old project:


The environment I wanted to do was going to be small originally, but I have a really bad habit of making things unnecessarily huge, so here are the thumbnails I did: 


This is the whitebox I made in UE4:




I also made a different whitebox for a similar idea



Essentially, I wanted to do some kind of terraform or bio-research space lab, because plants are great.
After the whitebox, I didn't concept much more as I wanted to actually get on, but I did some different panel designs.






Project Plan:

Wednesday 18/11/15

Model rest of base panels
Model doors
Model vault door
Model platforms
Model railings
Model crane pieces
Model stair pieces

Thursday
Unwraps
High-poly wall panels

Friday
Texture panels
Build modular pipes
Vents
Lights
Cables

Weekend
Unwrap everything else
Base and high-poly biosphere model

Monday 23/11/15
Unwrap anything
Bake/model plants

Tuesday
Unwrap/texture things
Basic lighting
Model computers/desks

Wednesday
Model control panels
Model crates
Lighting
Texturing

By the end of the first week, my level looked like this:



Feedback for this week
Casto said to make the main room rounder to better reflect and frame the shape of the sphere, and that currently the room is too asymmetrical. Making the room rounder and changing things to frame the sphere better shouldn't be too hard, so I will spend some time changing things around in the level to do that.