Friday, 4 December 2015

Behind The Door - Project Hand in

Name: Rebecca Gibson

PNumber: P13214730

Project Title: Behind The Door

Overview: This is a sci fi environment made in 3ds Max and UE4, and textured in Substance Painter and Photoshop.

Research/Design: 








Unwraps:
Panel
 corner panel

 desk



Door panel

Floor

panel

vault door

whiteboard

window






Textures:

biosphere - roughness/normals

castilleja - colour


Desk - colour/roughness/normals/metalness/AO

Dirt - Colour/normals

DoorPanel - colour/roughness/metalness/normals/AO

Floor - colour/roughness/normals/metalness/AO

Foliage - colour/normals

Foliage - colour/normals

metal - colour

Moss - colour/roughness/metalness

Panel - colour/roughness/metalness/normals/AO


PanelCorner - colour/roughness/metalness/normals/AO

Roots - colour

Steam colour/alpha

tree - normals

Tree bark - colour/normals


TreeLeaf - colour/normals

VaultDoor - colour/roughness/normals/metalness/AO


Whiteboard - colour/roughness/metalness/normals/AO


windowPanel - colour/roughness/metalness/normals/AO

Grid - colour/alpha

Beauty shots:












Conclusion:

For the amount of time I had, I'm happy with the amount of work I managed to make, though there's nothing I'm completely satisfied with in the level, beside the layout and initial idea.
The lighting isn't quite how I'd like it too be, as well as the post processing. A lot of the textures are unfinished or unpolished, and I still didn't manage to get everything I wanted done.