Tuesday, 26 January 2016

FMP - Project Outline

Ah man, FMP.

Project Description:

I'm going to be making a small, interactive and playable 3d interior of a barn in a partially stylised, hand-painted style - similar to Life is Strange.


Life is Strange screenshots (PC)


Key Image:

https://www.flickr.com/photos/jipol/376640016/

Full Pinterest board here: https://uk.pinterest.com/RiftInThyme/barn/

Hand-in Format:


  • Playable UE4 level
  • Completed models
Technical Specifications:


  • I will be using 3ds Max 2016, Photoshop, Substance Painter, Mudbox 2016, xNormal, and UE4.
  • The packaged game should run at a minimum of 30fps using lab computers.
  • Ideally, the packaged game will be playable at a minimum of approximately 10fps on a laptop with a system RAM of 8GB and a processor of 2.1Ghz (based on the most popular system specs owned by Steam users according to the December 2015 Steam Survey), though this is only a stretch goal.
  • Based on the style matrix briefs, a budget of 80,000 tris and 5x 2048 texture sheet sets will be used.
Milestones:




Risk Factors:

The two biggest risks with this project are that creating the interactive elements of my level could be time consuming, and I haven’t textured anything in quite this style before. To combat this, I have already built and tested the main Blueprints I will be using, and done a small texture style test.

 Assessment:

·         Modelling ability
·         Use of composition, lighting and colour pallet to convey atmosphere
·         Proficiency with UE4 – particularly the Blueprint system
·         Whether the game runs efficiently when packaged on lab computers (min of 30fps)

Completion date:

Initial project work should be finished on 13/05/2016, leaving 2 weeks for polishing and fixing.

Final Hand in Date:

Friday 27th of May 2016