Tuesday, 23 February 2016

FMP Week 6 - Texturing Large Assets

15/02/16 - 19/02/16

By the end of week 6, my level looked like this:





I have been texturing everything according to this colour palette I made from my reference material:
This colours, combined with the post-processing already in place, give the level a warm and inviting feel. I like using set colour palettes as it's an easy way to ensure everything in the level goes together, as well as helping build a certain moods.

I have a few more assets I need to finish texturing still, so I'm a day or two behind, according to my schedule.

I updated the wood textures a little, adding more ware into them, though I still have more work to do on the barn structure.